Resume
MARCO TURINI
Art Director · Creative Director · Senior Concept Artist
Libčice nad Vltavou, Czechia
Phone: +420 608 419 776 · Email: turiniart@gmail.com
Portfolio: www.marcoturiniart.com
LinkedIn: linkedin.com/in/marco-turini-48645a2b
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EXECUTIVE PROFILE
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Art Director and Creative Director with 15+ years of experience leading visual development for international games, film/VFX and comics. I combine hands-on artistic excellence with strategic direction, building IP-driven worlds and guiding cross-functional teams from concept to final delivery.
I have directed and contributed to globally recognized franchises including Marvel, DC, Star Wars, Assassin’s Creed, Robotech, Aliens, Dark Souls, Gears of War and projects for major VFX and game studios. My leadership focus is on:
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establishing clear visual roadmaps and style guides,
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aligning art with product, narrative and marketing goals,
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mentoring artists and improving pipelines to deliver on time for global releases.
LEADERSHIP VALUE HIGHLIGHTS
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Cross-media leadership – led art direction across comics, games, metaverse projects and transmedia IPs.
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Team building & coaching – managed and mentored teams of up to ~20 creatives (concept, 3D, UI, animation).
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IP & franchise stewardship – trusted by Marvel, DC and Lucasfilm to work on flagship brands and characters.
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Business impact – visual systems and collectible lines contributing to strong community engagement and, in the case of HeavenLand, to over 80,000 sales on Solana.
CORE COMPETENCIES
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Art Direction & Creative Strategy
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Team Leadership & Talent Development
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Visual Worldbuilding & IP Creation
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Concept Art (characters, environments, keyframes)
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UI/UX Direction for Games
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Stakeholder & Client Management
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Transmedia Storytelling (games, comics, film/VFX)
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Production Pipelines (Unity, remote teams)
Tools: Adobe Photoshop, Blender, Procreate, Unity, ZBrush, Nomad, ArtSet, Rebelle 7
Languages: Italian (native), English (fluent)
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CAREER HISTORY
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Creative Director / Art Director – WHALEDEN (Transmedia IP)
MJTD · Remote · Mar 2023 – January 2025
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Own the creative vision for Whaleden, a transmedia IP spanning comics, multimedia and gaming.
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Define the visual bible (characters, environments, technology, color language) and ensure consistency across all assets.
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Coordinate writers, illustrators, 3D artists and marketing to align storytelling, visuals and brand positioning.
Cover Artist – MARVEL & LUCASFILM (STAR WARS)
Marvel Entertainment · Remote · Mar 2021 – Present
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Deliver high-impact cover art for Marvel Comics and Lucasfilm titles, including Star Wars.
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Translate editorial and marketing briefs into cinematic key images across multiple series and story arcs.
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Maintain visual continuity with existing IP guidelines while pushing fresh, realistic compositions.
Illustrator – WIZARDS OF THE COAST
Wizards of the Coast · Remote · Mar 2024 – Present
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Create illustrations and card art that expand the visual vocabulary of key fantasy IPs.
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Collaborate with art directors to balance recognisable brand language with new, character-driven visuals.
Art Director – METAVERSE & DIGITAL PRODUCTS
Invest Digitally (INDIGI) · Prague · Aug 2022 – Feb 2023
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Led art direction for digital and web3 products, from early concept to market-ready assets.
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As Creative Director for the HeavenLand metaverse, defined the “Paragons” collectible visual system, contributing to 80,000+ sales on the Solana blockchain.
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Managed external and internal artists, establishing feedback loops and standards for consistent quality.
Freelance Concept Artist – STRATEGIC GAMES
Wargaming · Remote · Dec 2021 – Aug 2022
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Designed characters, vehicles and environments for strategic game projects, supporting gameplay and narrative teams.
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Provided production-ready concepts that guided 3D, animation and marketing art.
Art Director – GAMES (UNITY)
Sky Network s.r.o. · Prague · Jul 2020 – Sep 2021
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Art Director for multiple Unity-based titles; managed a multidisciplinary team of around 20 creatives.
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Set the visual direction and UI style, created style guides and approved all major art milestones.
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Partnered with producers and designers to plan sprints and prioritize features, balancing quality and performance.
Cover Artist – DC COMICS
DC Comics (Warner Bros.) · Remote · Aug 2020 – Aug 2022
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Produced covers for leading DC characters, including Batman, within tight editorial schedules.
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Worked closely with editors to ensure on-brand imagery for key issues and special events.
Lead Artist – ROBOTECH SERIES
Titan Publishing · Remote · Mar 2017 – Jun 2019
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Re-envisioned the Robotech comic series with a modern, realistic visual language.
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Led the artistic direction across multiple issues, coordinating with writers and editors.
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Contributed to record-breaking sales for a non-Marvel/DC comic title in the publisher’s catalogue.
Comic Artist & Illustrator – HEAVY METAL MAGAZINE
Heavy Metal · Remote · Mar 2019 – Nov 2019
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Created sequential art and illustrations, including an official Megadeth storyline and cover.
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Delivered high-detail, realistic artwork aligned with the magazine’s premium visual standards.
Earlier Freelance Roles – Games, VFX & Comics
Various Clients · 2010 – 2019
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Prologue VFX – Concept Artist for Doctor Strange (film): designed visual settings for key sequences.
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Union VFX – Concept art for a UK TV series: created an alien race with unique anatomy for the VFX department.
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GamaJun Games – Concept & UI artist for Street Power Football: icons, UI and branding inspired by urban hip-hop culture.
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Zenescope Entertainment – Comic artist on several series (2010–2012).
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Top Cow Productions – Artist on series such as Cyberforce and Artifacts (2012–2014).
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Avatar Press – Collaborated with writers including Steven Grant and Alan Moore.
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XL Recordings, Alkemy X, The Artery VFX – Created cover art and animated artwork for music and video productions.
SELECTED IP & BRAND COLLABORATIONS
Marvel · DC Comics · Lucasfilm · Star Wars · Assassin’s Creed · Aliens · Dark Souls · Gears of War · Robotech · Wizards of the Coast · Heavy Metal Magazine · Wargaming · Prologue VFX · Union VFX · Titan Publishing
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EDUCATION
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Istituto d’Arte Franco Russoli, Pisa (Italy)
Master of Arts
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AWARDS
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Pulp Factory Award – Best Cover Artist (2016)
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Il Gigante del Mugello – Artistic Achievement (2024)
ADDITIONAL PROJECTS
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E.V.A. – Graphic Novel: wrote and illustrated original graphic novel E.V.A., published in Italy (FreeBooks) and in the USA (Heavy Metal); currently in negotiation for a film adaptation.
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Entrepreneurship & Teaching: founded TBC publishing house and the Dream Machine Project drawing school in Pontedera, active for ~6 years, where I led classes and mentored emerging artists.
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Ongoing development of personal IPs across comics and games, with a strong focus on realistic, American-influenced visual styles.